Requiring a big budget to create beautiful looking games is now a thing of the past. GameMaker allows you to implement AAA game features hassle-free. Bring your games to life with 2D physics, create a thriving player base with cross-platform network play, and create stunning visual effects using shaders.
![]()
WEBRip | MP4/AVC, ~158 kb/s | 1280 x 720 | English: AAC, 60.7 kb/s (2 ch), 48.0 KHz | 273 MB
Genre: Design / Game Design | Language: English | +Project Files
Indie game developers can use Game Maker Studio to create an RPG / Roguelike like Nethack or Binding of Issac
This course will provide the instructions you need to create a RPG / Roguelike game in Game Maker Studio
SECTION ONE: CREATING A RANDOM NUMBER GENERATION
In this section, you will learn how to use random numbers in Game Maker Studio. Random numbers are an essential part of almost every game, from weapon accuracy in shooter games, to unpredictable AI in strategy games, to hit mechanics in a role-playing game, to random level generation in roguelikes.
What you’ll learn in this section:
Game Maker Studio is a simple, yet powerful tool for creating 2D games. It’s a great tool for experimenting, and I encourage you to follow along with these lectures, and try things your own way once you have the basics down. Have fun learning!
What you’ll need to get started:
SECTION TWO: CREATING PROCEDURALLY GENERATED LEVELS
In this course you will learn how to create randomly-generated levels, as seen in classic roguelikes such as Nethack and Dungeon Crawl. You’ll learn how to create a procedural system that can be tweaked to give slightly different results.
What you’ll learn in this course:
What you’ll need to get started:
irandom(), irandom_range(), for() and repeat() functions will be especially useful.
What are the requirements?
![]()
What am I going to get from this course?
What is the target audience?
Curriculum
Section 1: RPG Random Number Generator
Lecture 1 Introduction 00:40
Lecture 2 random() and irandom() 07:32
In this video, we’ll learn about the random() and irandom() functions. One generates a floating-point number, one generates an integer what’s the difference, and why should we use one over the other?
Lecture 3 Random numbers in a range 04:10
In this video, I discuss an alternative to the regular functions, the random_range() and irandom_range() functions.
Lecture 4 Picking random items from a list 04:55
In this video, we’ll look at two ways of choosing from a set of values; Game Maker’s choose() function, or a manual approach that offers more control.
Lecture 5 Seeds and randomize() 04:42
In this video we discuss a quirk of Game Maker Studio’s random number system, the randomize() function. We’ll also look at seeds, the random_set_seed () function and demonstrate how seeds work using Minecraft.
.
Lecture 6 Conclusion 01:00
Lecture 7 Assets for RPG Random Number Generator Text
Section 2: RPG Procedurally Generated Levels
Lecture 8 Introduction 04:17
In this lecture, we look at an example of the look and feel we are trying to match: Nethack, a classic rogue like from the 80s that still enjoys a cult following today.
Lecture 9 Getting Started 06:57
In this lecture, we lay the groundwork for our system, and begin filling the room with solid tiles.
Lecture 10 Creating Rooms 08:19
In this lecture, we start creating rectangular rooms in our level.
Lecture 11 Preventing Room Overlap 08:16
In this lecture, we learn how to prevent rooms from overlapping, one of the parameters that we’re going for in our procedural levels
Lecture 12 Tunnels, Part 1 06:05
In this lecture, I go over three methods of connecting the rectangular rooms we created in the previous video, as a run-up before we go in to coding in the next lecture.
Lecture 13 Tunnels, Part 2 08:46
In this lecture, we begin implementing the system that creates the corridors between rooms, discussing the pathfinding system and how to find random empty spaces on our map.
Lecture 14 Tunnels, Part 3 10:44
In this lecture, we finally wrap up the corridors section of the tutorial, learning how to dig out the corridors between two spaces.
Lecture 15 Creating a Player Character 08:35
In the final lecture, we create a player character and write a script to place him in the level and have him interact with the environment.
Lecture 16 Wrap Up 03:22
Download Links:
![]() Comments are closed.
|
AuthorWrite something about yourself. No need to be fancy, just an overview. Archives
December 2022
Categories |